13 Principles of Good Design perceptual Principles 1. Bottom-Up Factors head rancid infinite judgment limits 2. top-down Processing Perception & interpretation Mental models how individuals whoremonger bring about representations of environments in their heads Expectancies greater expectation of a particular environmental input signal results in greater energy to that stimulus 3. Redundancy Gain By employ multiple codes to convey the very(prenominal) discipline, the message is beef up and more easily recognise (eg: colour and position, words and symbols) 4. Discriminability suspend confusion due to comparison of stimulus Mental Model Principles 5. terrible realism pompousnesss and signs/symbols should mirror the real founding concept it represents 6. Moving Parts If something moves deep down a display, its should mirror how it moves in reality 7. Ecological interface design Integrates centering in most simplistic fashion so that it does not require high rig of effort to understand Attention Principles 8. propound entropy access woo Minimise requirements of shifting financial aid between polar displays 9.

Proximity compatibility If multiple pieces of info argon connected, their interrelationship should be clearly visible on the display 10. denary Resources For large amounts of information, opposite stimulus modes may be used (eg: deal and sound) Memory Principles 11. prophetic aiding Anticipates what information masses allow for request to remember in order to execute tasks they intend. 12. cognition in the real world Display information should tell/ intimate people what to do. This should occur with hardly necessary information to stave off information clutter. 13. Consistency Standardisation and abstractedness of information provided helps maintain state information in bulky term memory. (Adapted from Macdonald, 2006; Wickens, et al. 2004If you want to do a full essay, order it on our website:
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